Sneak peek… MONSTERS OF MALMÖ!
More information about this project will be revealed in the beginning of 2010. Stay tuned! =)
More information about this project will be revealed in the beginning of 2010. Stay tuned! =)
This is a concept for a how to add more functionality to a video player without taking up too much screen space. The idea is to “flip” the controls in order to access more functions. It’s not a final concept, it’s just an idea that I want to share.
This is my first proper attempt to try out 3D sculpting in Zbrush. I installed the Zbrush demo a long time ago, got frustrated with the UI and uninstalled it. Yesterday I decided to give it another try, and now I’m in love =)
I have created a concept for how the features of online Flash video players should evolve. I believe most video players on sites like YouTube, Vimeo etc, are outdated and don’t give users enough control. I will start by explaining why, and then at the end of this post I will present my concept.
Since the last version of my MoGraph test didn’t quite turn out the way I imagined, I’m rendering a new version. I edited the animation a little bit, and I changed from crazy colors and black background to a simple B&W setup. Check out the preview images inside the post…
I have been experimenting with the Mograph functions in Cinema 4D, this is one of the results. Actually, Im not too happy with the result. ;) Check out the video inside the post.
A graphic experiment that turned into a poster, iPhone wallpaper available for download inside the post…
I got bored of my current iPhone wallpaper, so say hello to Mr. Owley. I also decided to create versions for Sony Ericsson and Nokia. Download links are inside the post…
An illustration created in Cinema 4D and Photoshop. Check out the work in progress images inside the post.
“Why? Why not?” is Cinema 4D animation experiement. I was just playing around with C4D trying to learn the application. Unfortunately the compression of this video is quite poor. Will perhaps upload a better version later…
Lately I have been playing around with character modelling in Cinema 4D. This little fella is a preview of what I’m working on…