First attempt to sculpt in Zbrush
This is my first proper attempt to try out 3D sculpting in Zbrush. I installed the Zbrush demo a long time ago, got frustrated with the UI and uninstalled it. Yesterday I decided to give it another try, and now I’m in love =) A Wacom tablet is definately needed in order to sculpt properly.
The interface of the app is quite frustrating, but once you get the hang of it you can see it’s charm. However, the learning curve is quite steep and I still have a lot to learn…
This first model looks quite cool once it’s rendered, but if you look at the actual mesh it’s messed up. It seems like the best workflow is to build a base mesh in Cinema 4D (or any other 3D package) to sculpt on in Zbrush, instead of trying to create the whole mesh from scratch in Zbrush.
Uselful Zbrush tutorials:
http://digitalproducer.digitalmedianet.com/articles/listarticle.jsp?type=tutorial_modeling
http://www.thegnomonworkshop.com/store/category/171/Free-Tutorials-All





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